Post by Mallory Faraday on Jul 13, 2020 19:57:25 GMT
Call of the Siren
There are crazier things than the dead out there
Plot leader: Mallory Faraday
Secondary: Troy Morrow
If you want to join this storyline reply below. You can join with a character that already exists or choose and reserve a character given below. You are free to create them however you see fit. If you want to change the play-by or its name contact Mallory Faraday by PM. Alternatively, you can create your own character to join in on the thread.
Synopsis:
During a routine patrol, Mallory and her friends find a terrified young woman who is seriously injured and has strange carvings on her body. After bringing the young woman to Bar Harbor and nursing her back to health, a cult devoted to an ancient ocean deity led by a young girl calling herself the High Priestess, comes to claim her one day. After Mallory refuses to hand over the wounded woman, the cult vows to bring Bar Harbor and all its residents down. Despite having a large militia, Mallory soon finds out this is not like any battle she's ever waged and is forced to make alliances to bring down the cult once and for all.
The location: Bar Harbor, Maine and the coastal region of Maine.
Factions and faction leaders:
The Good Guys:
The Mariners
The Mariners are the inhabitants of Bar Harbor. The settlement houses numerous civilians and has a large, yet young, militia. The Mariners' militia can be recognized by the World War Two style uniforms they wear, and by the insignia of the American flag with a black tribal Trident in the middle of it. They are quickly becoming the leading force in the coastal region of Maine and welcome any settlement who wants to join under their flag. For more information on the Mariners, check the 'Groups' section.
The Mariners' Commander - Mallory Faraday
After the Battle of Bar Harbor, Mallory became the de facto leader of the settlement after having led the assault that freed the town of Richard Fogarty's evil reign. This former US marine is a kind-hearted, warm and humorous person but is also a no-nonsense kind of girl and leads her militia with military discipline. Mallory's reign is one of righteousness and compassion and she seeks to lay the foundations of what will one day be the rebirth of the United States of America.
The New Haveners
The New Haveners is a colored group of teenagers who banded together and made a home in that which they used to hate most: a high school. Despite their young age these kids know how to survive and have a few 'star students' making them a force to be reckoned with. The New Haveners can be recognized by their colorful scarves, which they use to distinguish various roles within their ranks. For more information on the New Haveners, check the 'Groups' section.
The New Haveners' class president: Eden Mayhew
Eden is an energetic teenager who commands a lot of respect from the other teens living in New Haven. She is kind-hearted and always looking out for everyone. Her intelligence and insight make sure even the most dangerous of tasks is done without loss of life. Always keeping a level head, Eden keeps the peace between hormone raging teenagers and makes sure life is worth living for everyone.
Neutral:
The Hell-Riders
This former MC now resides in Old Orchard Beach, Maine after helping the Mariners free Bar Harbor. After the battle, some members quit the club and chose to stay in Bar Harbor, while the rest of them remained and followed their leader to their new settlement. Despite the MC being capable of good deeds, like housing civilians back in Atlanta, it is safe to say these kind of actions do not come from the kindness of their hearts. There is always a price for their help and one would do well to watch their backs around them.
The Hell-Riders' President: Frank Hopper
Frank is a smart man but unfortunately not a good one, despite his constant preaching about brotherhood and loyalty. He is always scheming and conniving for his own benefit, yet hides it under the guise of doing what is right for the MC. Yet, he has a keen mind and speaks with a powerful voice and knows how to attract those who can't see through his bullshit.
The Bad Guys:
The Disciples of the Deep Ones
Even before the outbreak, the people who would later become the Disciples were already an isolated and secretive community living on one of the many islands off the coast of Maine. Due to their self-sufficiency, they hardly set foot on the mainland and outsiders had no idea of what went on there. After the outbreak, life went on in the Disciples community until they fell upon hard times after a cargo freighter ran aground on one of the other islands, and the current took the leaking oil from the ship and poisoned the waters nearby. There was a famine until one day a young woman came to the island on an almost derelict ship with enough supplies to save the community. After the young woman performed more miracles on the island she soon gathered a following on the island, preaching how God had abandoned them and that now the Deep Ones would provide for them and that she was their High Priestess. The inhabitants of the island welcomed her as their savior, and devoted themselves to worshipping the Deep Ones. After a while the Disciples left the island in search for more fertile grounds, and to convert people to the true faith of worshipping the Deep Ones.
The High Priestess
Playby: India Eisley
CHARACTER IS TAKEN
The High Priestess is the one who brought the Deep Ones to the people who would become her Disciples. She is worshipped for her people for saving them from famine and for the miracles she constantly performs. In reality the High Priestess is actually called Tammi Lynn, and was a stripper in Alabama that went to beauty school who happened to be in a relationship with a lowlife meth dealer who was hellbend on making his very own custom drug. At a certain point he created a powerful hallucinogen but discarded it. Tammi Lynn on the other hand saw the potential and used it to cheat men out of their money. She was caught after a few months and arrested, but managed to hide the formula for the hallucinogen. She was only a few weeks out of jail when the outbreak happened, and took the formula with her when she fled. She survived for a few months without having to use it, but when she found herself the sole survivor on a ship heading for Canada on the Atlantic, she stranded on an island full of people who lived an isolated life and were very superstitious. Because the ship she arrived on was full of supplies the people welcomed her as their savior. Seeing the potential, Tammi Lynn concocted the hallucinogen using whatever she could find on the ship and the island, and slowly but steadily used it on the people making them believe she was indeed the high priestess of a deep sea god called Dagon, one of the Deep Ones that resided in the oceans. In reality she got the inspiration from a H.P. Lovecraft novel of the same name which she read, and to avoid people debunking her own created religion, she even names the 19th century writer as a prophet, claiming through his novel he tried to prepare humankind for the coming of Dagon. In reality the whole thing is a big scam, but Tammi Lynn has all the bases covered and people follow her because they either truly believe in Dagon or the miracles she performs, or they just like trippin' major ballsack on the hallucinogen she provides.
The Matron
Playby: Kathy Bates
CHARACTER IS OPEN
The Matron appears like she is completely devoted to the High Priestess, but whether it is out of true belief or opportunism isn't obvious. She is in charge of protecting the virtues of the maidens within the Disciples, including that of the High Priestess herself. She is also the one in charge of converting prisoners to the faith and mistreats them as much as she needs to convert them into worshipping Dagon.
The Executor
Playby: Mike Conner Gainey
CHARACTER IS OPEN
A true believer of the faith, the Executor follows the High Priestess' orders to the letter. People who can not be converted into the faith are met their ends at the hands of this giant. When he's not bashing people's skulls in, he's constantly praying to Dagon raising the question whether or not he's all there in the head.
The Coward
Playby: Jesse Eisenberg
CHARACTER IS TAKEN
The Coward is a recent convert to the faith, although he is only pretending to be dedicated to Dagon out of self-preservation. When his original group came across the Disciples they were given the choice to convert or die, and the Coward immediately dropped to the ground kissing the High Priestess' feet. He is a former college student and is familiar with the works of H.P. Lovecraft, yet knows better than to call the High Priestess out on her bullshit.
The Immaculate
Playby: Madelaine Petsch
CHARACTER IS OPEN
Having never left her home island, the Immaculate didn't know about life outside of it. She is still a virgin, and it caught the eye of the High Priestess, choosing her to deliver the incarnation of Dagon into the world. The reality is the plan is to get the Immaculate pregnant in a hallucinogen induced gangbang by the Disciples' men and pretend it to be an immaculate pregnancy. However, now that the Immaculate is discovering the world that was kept from her before, it is possible she might see through the High Priestess' lies and search for asylum within the ranks of those who oppose the cult.
The Siren
Playby: Astrid Berges-Frisbey
CHARACTER IS TAKEN
This French student was just finishing her final year in Harvard when the end came and she was stranded in the United States, far away from her home country of France. When one day washing herself in a cove she was discovered by Disciples and believed to be a siren/mermaid due to her singing in an 'unknown voice', which was actually French. She was tortured and the High Priestess saw an opportunity to make her flock believe deep sea creatures were real by sewing shark skin into various places on her body as proof. Believing this siren had come to sway them from the real faith to Dagon, the Disciples prepared to sacrifice the Siren to Dagon. However, having fallen in love with the French girl, the Coward one day opens her cage and the Siren is able to escape but is hunted by the Disciples.
The first encounter by the Mariners happens with the Siren, who is running from the Disciples. The Disciples attack the Mariners who defend themselves and kill the Disciples on the spot, and take the Siren for treatment to Bar Harbor. However, due to the high fever caused by the inflammation of having fish skin sown into her body, the Siren only speaks her native French in the beginning, telling the Mariners 'not to drink the black wine'.
The Black Wine and the Chalice of Dagon
The Black Wine, despite its name, is not wine and all. It is a concoction designed to induce vivid dreams and nightmares. Its contents are unknown, but it's likely it contains an overdose of sleep inducing medication mixed with an overdose of anti-anxiety medication and other anti-depressants. Once ingested, the victim falls asleep and is susceptible for suggestions through his or her subconscious. The Matron of the Disciples is in charge of making people believe in Dagon by letting them drink the Black Wine and inducing nightmares by speaking to them once asleep about Dagon. Then, when they wake up, it is possible they had a nightmare about Dagon and become true believers. People who do not survive this ordeal and die from the overdose of medication and who turn into walkers are said to have been chosen by Dagon and are brought to the sea to walk into the water.
The Chalice of Dagon, which is revered as a holy object by the Disciples, is in reality a piece of junk the High Priestess found in the ship she arrived on. It is likely it was used as some cosplaying prop at a certain time, and the 'Made in Taiwan' engraving at the bottom has been carefully filed off. However, stealing or breaking the Chalice is likely to shake the Disciples faith, or call their wrath upon you.
The Mist
The Mist is a powdery substance which the High Priestess uses to manipulate her subjects. Claiming it came from the body of Dagon herself, the Disciples beg to be blessed with it by the High Priestess. In reality the Mist is a concoction of hallucinogenics, cocaine and speed which makes the Disciplines lunge into battle, forgetting all their fears and making them prepared to die for the High Priestess. Mist-induced Disciples become ferocious enemies and will take more than a bullet or a stab to take down.
The Disciples: gear and weapons
The Disciples swear off anything that comes from the land and not the ocean, but objects found on the shores and in the surf are free game, with the excuse being Dagon provided it for them. The High Priestess was smart enough to have certain items and weapons come to the sea for their endeavour onto the mainland. Disciples are generally dressed in long brown hooded coats and use torches for illumination. Although the majority of their weapons consist of bows and arrows, along with other crude weapons, the are known to use firearms too. Their main approach however is stealth, and they are masters in infiltration and taking prisoners to add to their ranks. They are also known to use various toxins to incapacitate enemies.